﻿using UnityEngine;

public class CellDetailPanel : MonoBehaviour
{
    Cell m_BindingCell;
    public void SetCell(Cell cell)
    {
        m_BindingCell = cell;
    }
    public void Show(Vector2 pos)
    {

    }
    public void Hide()
    {

    }
    public void Refresh()
    {
        // TODO
    }
}